I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
I'm working on a (triangle) mesh slice generator, and I have the slice plane functionality working. However, the triangles are given to me unordered (it is out of an STL file), so my derived line ...